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Showing posts from July, 2015

Call For Chapters Serious Games And Edutainment Applications - Volume 2

EditorsProf.Minhua Ma, Art, Design and Architecture, University of Huddersfield, UK; Dr. Andreas Oikonomou, School of Science and Technology, Nottingham Trent University, UK and Prof. Lakhmi Jain, University of South Australia, School of Engineering, Australia, have issued this week a “Call for Chapters” for the second volume of Serious Games and Edutainment Applications published in 2011.

Following the success of the first volume, which has been heavily downloaded (over 28k downloads), the second volume offers an insightful introduction to the recent development and applications of video games technologies including virtual and augmented reality in educational settings, with cutting edge academic research and industry updates which will inform readers current and future advances in the area.
This book is suitable for researchers, postgraduate students, educators who are interested in using "Serious Games" for training and educational purposes, and software developers who are…

Serious Games To Transform The Way Molecular Chemistry Is Taught In Schools

Schell Games was the deserved recipient of Gold Medal honors for two of its games at the2015 International Serious Play Awards, held this week. BothThe World of LexicaandWater Bearswere recognized for their high quality of engagement and measurable learning opportunities.

Earlier this year, Schell Games was   awarded a $1 million, two-year grant from the U.S. Department of Education to change the way molecular chemistry is taught in schools. This award, from the Small Business Innovation Research (SBIR) program of the Institute of Education Sciences (IES), was one of only eight given for Phase II projects.

Phase II projects support further research and development of prototypes of education technology products that were funded by 2014 ED/IES SBIR Phase I awards. In the Phase II project, the teams shall complete the development of the product, and conduct a pilot study in schools to demonstrate the usability and feasibility, fidelity of implementation, and the promise of the product to i…

Serious Games Showcase & Challenge Official Rules 2015 Posted

This year marks the 10th anniversary of the Serious Games Showcase & Challenge
Game submissions for the2015 Serious Games Showcase & Challengewill open August 3 through September 20 and the SGS&C Official Rules 2015 have been posted. There have been a few changes, so check them out at http://sgschallenge.com/wordpress/wp-content/uploads/2012/07/SGSC-Official-Rules-2015.pdf

Finalists will be notified on October 15 and shall be prepared to attend the I/ITSEC conference to be held November 30-December 3, 2015.
Allfinalistsare provided free entry to the conference as well as space in the SGS&C booth to demonstrate their game to a worldwide training, simulation and education audience in Orlando, Florida.
All award winners are announced on the final day of the conference, December 3, and invited to the I/ITSEC Awards Reception.
There are 7 awards to be reaped, as you may find below.
Development Categories There are three development categories for entry into the Challenge with A…

Gamelearn Creating Adventure Serious Games To Develop Soft Skills

Gamelearnis a world leader in Corporate Serious Games to develop soft skills. According to the company, leadership, personal productivity & time management, negotiation & conflict resolution, and communication are among the most valued skills by employers.
Gamelearn defines soft skills as the ability to adapt to change and believes that these skills are not easy to learn: you can only acquire them through trial and error. The company has developed Serious Games & Sims in order to help develop soft skills that otherwise could not be acquired.

Founded in 2008, Gamelearn originated from a conventional classroom-based training company that has evolved to a game-based learning approach, each product comprising three core components: the content of a complete soft skills training course; an online simulator, requiring the skill being learned to be practiced and a Serious Game for total user engagement.

Ibrahim Jabary is Gamelearn co-founder and creator of its first two games: 
The f…

Backyard Engineers By Filament Games Helping Teachers Introduce Engineering Concepts

Filament Gameshas won a silver medal at the2015 International Serious Play Awardsfor its Backyard Engineers Serious Game. Backyard Engineersis an online game that helps players think like engineers as they design their own homemade catapults: players experiment with physics concepts and manipulate several catapult components -- such as gear ratios, arm lengths, and building materials -- in their quest to design the ultimate water balloon launcher. It's easy enough to jump in, with helpful tutorials and extra instructional text throughout.
The game utilizes a mostly visual interface to help players make and iterate their catapults, thus eliminating the need of “numerical hoops” to play the game. By customizing different mechanical elements of the catapult, students can manipulate movement, accuracy, range, and damage to drench even the most evasive of targets. Each level of the game is a unique puzzle that challenges players to experiment with engineering solutions.
The game was desi…