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Looking For Serious Game Developers With Innovative Products For Education

Serious Play Conference   is looking for developers to speak at our 2022 conference June 13-17. We will be both virtual and live.   Our focus is on speakers willing to share their knowledge and experience creating or implementing game-based education and training programs. We offer good exposure of your expertise if you will do a non-commercial talk.   Submissions are open  here   Speakers receive free registration. We will also have exhibit tables where you can exhibit your products.   For more information, take a look at our site
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Cloud Defense Serious Game Makes Cyber Security Everyone’s Responsibility

Anders Gronstedt, President of The Gronstedt Group , is an established author, public speaker and entrepreneur whose global firm specializes in improving frontline performance through the use of “Serious Games” and Sims.  The Gronstedt Group developed Cloud Defense , an innovative “Serious Game” designed to help Intuit Inc. employees learn, practice, and master cyber security. The game has just won a Silver @ the 2017 International Serious Play Awards, in the Corporate category (please find also Nine Games Earn Gold in the 2017 International Serious Play Awards ). Intuit Inc. is a business and financial software company that develops and sells financial, accounting and tax preparation software and related services for small businesses, accountants and individuals. The company is headquartered in Mountain View, California. Greater than 95% of its revenues and earnings come from its activities within the United States. Intuit produces TurboTax, a consumer tax preparation app

Serious Play Conference Speakers Preview: David Conover

CROSS - POSTING FROM SERIOUS GAME MARKET BLOG David Conover , an innovative high school at risk teacher, engages his students -- and stimulates an interest in a career in technology - by having the students build games and simulations for young patients at Dell Children's Hospital in Austin, Texas. In one of first projects, Conover's class created a simulation around infectious diseases for use with Minecraft, a popular software that lets kids program. Next, he took on helping them use AI and simple robotics to create games that help patients learn why medicines are important and how to do things like have better discussions with their doctors about their medical issues.  Join David to see how teachers can use available tools like IBM's Watson AI to learn 20th Century skills.  David will give his webinar Thursday, April 17 at 10 a.m. PST, 1 p.m. EST.  For more information on Serious Play Conference, an annual gathering of thought leaders in the serious ga

Serious Gaming With Data Analytics For Strategic Decision Making

C ROSS - POSTING FROM SERIOUS GAME MARKET BLOG The Data Analytics Simulation: Strategic Decision Making , created by Professor Tom Davenport, renowned thought leader on big data, for Harvard Business Publishing has won silver honors in the 2016 International Serious Play Awards competition under the Higher Education category. The browser-based, single-player simulation teaches students about the power of analytics in decision-making. Acting as the brand manager for a laundry detergent, players use sophisticated analytic techniques to determine the best strategy for improving brand performance. Players are asked to predict market demand, set the channel price, make formulation decisions, determine promotional spending strategy, and communicate their strategy effectively to their managers. Those who have ever formatted new offerings for market (re)/positioning or played the traditional spreadsheet-based equivalent business games, as I have, are to be amazed by the m

XPLingo Play Your Language Brings Your Country Of Choice Directly To Your Device

XPLingo - Play Your Language is a start-up in its very early stage founded by Ingo Ehrle and Jose Freitas.  In early 2014, Ingo Ehrle, a business developer who had worked for six years in Barcelona building up a subsidiary for a German software company, was looking for a technical co-founder to start a business in language learning. Passionate about languages, Ingo met Jose Freitas who was jumping to a new life from Brazil to Germany to open an indie game company. At that point, they spent a lot of time talking about language learning and adventure games, realizing that they shared the same beliefs. In spring 2014, Jose and Ingo joined forces to work on the XPLingo - Play Your Language project, targeting people who learn a foreign language for passion – people who fall in love with a country as they travel there for the very first time, or want to connect with locals, or this language just sounds so damn good to them that they want to speak it. Believing in the power

Call For Chapters Serious Games And Edutainment Applications - Volume 2

Editors Prof.Minhua Ma, Art, Design and Architecture, University of Huddersfield, UK ; Dr. Andreas Oikonomou, School of Science and Technology, Nottingham Trent University, UK and Prof. Lakhmi Jain, University of South Australia, School of Engineering, Australia, have issued this week a “Call for Chapters” for the second volume of Serious Games and Edutainment Applications published in 2011. Following the success of the first volume, which has been heavily downloaded (over 28k downloads), the second volume offers an insightful introduction to the recent development and applications of video games technologies including virtual and augmented reality in educational settings, with cutting edge academic research and industry updates which will inform readers current and future advances in the area. This book is suitable for researchers, postgraduate students, educators who are interested in using "Serious Games" for training and educational purposes, and software

Serious Games To Transform The Way Molecular Chemistry Is Taught In Schools

Schell Games was the deserved recipient of Gold Medal honors for two of its games at the   2015 International Serious Play Awards , held this week. Both   The World of Lexica   and   Water Bears   were recognized for their high quality of engagement and measurable learning opportunities. Earlier this year, Schell Games  was    awarded a $1 million, two-year grant from the U.S. Department of Education to change the way molecular chemistry is taught in schools. This award, from the Small Business Innovation Research (SBIR) program of the Institute of Education Sciences (IES), was one of only eight given for Phase II projects. Phase II projects support further research and development of prototypes of education technology products that were funded by 2014 ED/IES SBIR Phase I awards. In the Phase II project, the teams shall complete the development of the product, and conduct a pilot study in schools to demonstrate the usability and feasibility, fidelity of implementation, and t